AI Insights · Timothy · January 2023
Top 5 Fish Games in Portugal Q4 2022: Performance Overview
An analysis of the performance of the top 5 fish games in Portugal during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 fish games in Portugal showed varied performance across different metrics. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Fishdom from Playrix experienced a steady increase in weekly revenue, peaking at around $11K in the final week of December. Weekly downloads saw an initial decline, bottoming out at 2.1K in early December, but ended the quarter on an upward trend with 4.7K downloads in the last week. Weekly active users decreased from 52K at the start of the quarter to 39K in early December, before rising to 45K by the end of December.
Fish Story: Save the Lover from ABI Games Studio showed fluctuating weekly downloads, with a notable peak at 2.5K in late October and another rise to 2.2K in the last week of December. The game’s weekly active users followed a similar pattern, starting at 1.4K and reaching a high of 3.9K by the end of the quarter.
Hungry Shark Evolution by Ubisoft Entertainment saw modest weekly revenue, peaking at $132 in late October. Weekly downloads were relatively stable, with a significant rise to 1.5K in the final week of December. The game’s weekly active users showed a consistent increase, starting at 9.1K and reaching 9.3K by the end of the quarter.
Hungry Shark World, another title from Ubisoft Entertainment, had its highest weekly revenue at $247 in the last week of December. Weekly downloads fluctuated, ending the quarter at 885. Weekly active users showed a slight decline initially but rebounded to 8K in the final week.
Aquarium Land - Fishbowl World from Homa had a varied performance with its weekly revenue peaking at $20 in late November. Weekly downloads experienced ups and downs, peaking at 1.7K in early October before settling at 614 in the last week of December. The game’s weekly active users showed a downward trend, starting at 13K in early October and ending at 6.8K by the end of the quarter.
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